Phew a busy week. This is being written hurriedly before I head to the day job for a shift too. At least I should have a bit of Sunday off except I’ll be writing up my Mass Effect 2 review then.
Anyway on with the week’s roundup:
First up, Broken Sword: The Director’s Cut for the iPhone, reviewed over at VideogameUK. Brilliant game, one that I’ve played many times over the year. The iPhone version is fantastic. Here’s a clip:
“Paris in the fall. The last months of the year, and the end of the millennium. The city holds many memories for me – of cafes, of music, of love… and of death.”
Isn’t that just a brilliant way of introducing a game? It sucks you straight in and sticks in your mind forever more. In the case of Broken Sword: The Director’s Cut, the start of the game may be a little slower than the original Broken Sword but the quality is still overflowing in this tremendous remake of an older classic.
Then there was the Wiiware great Max and the Magic Marker, also reviewed for VideogameUK. Great little game that’s particularly worth a look if you’ve got kids.
The WiiWare service available to Wii owners is quickly becoming the best source of some great and unique titles that you just can’t get elsewhere. Besides the likes of Square Enix and Telltale Games producing some brilliant conversions, players have also been able to enjoy the delights of more niche titles such as Frontier Developments’ Lostwinds and now, Max and the Magic Marker.
On the same day Dark Horses of 2010 appeared on Resolution. I argued the case for Phantasy Star Zero alongside Martin Gaston’s case for Tatsunoko vs Capcom and Sinan Kubba’s case for The Agency.
We’ve all heard of the Phantasy Star series, right? What do you mean “no”? It was a brilliant series of RPGs back in the day, with the Mega Drive versions being my particular favourites. Think Final Fantasy but different, and you’re almost there. In the case of Phantasy Star Zero, it’s not actually much like the Mega Drive classics, but that’s not stopping me looking forward to it.
As a change of pace, a review of Shadow Complex as part of my Considered Gamer column for GamePeople. It’s written in a different style than my other work but I like it.
Shadow Complex on XBLA is a mix of glee and sorrowful violence. As we hear in the finale song, this is a real experience of ‘light and dark, day and night’. Out of this contradictory affair though comes an experience that is surprisingly grown-up and a lot of fun to play.
My first piece for Ve3tro appeared on Thursday with a review of Darksiders.
Darksiders is nearly a great game but lacking in any real unique selling point, it doesn’t quite manage to be worth playing over the games that it borrows so liberally from.
A hack n slasher at its heart, Darksiders starts depressingly slow. For the first few hours it really isn’t very exciting. The action is extremely slow paced and War, the main character, feels far too underpowered.
The week closed with my regular fortnightly Rumo(u)r Killers commission for TheGameReviews. This time it’s on a new Twisted Metal game, the PSPGo relaunch and the chance of Sonic 4 (written before the official confirmation, typical!). The full article is over at TGR but is a bit awkward to cut and paste snippets from and do it justice.
Next week there’ll be reviews of Vandal Hearts: Flames of Judgement, the Flips interactive books, Mass Effect 2, Bayonetta, A Boy and His Blob and Chime.
Now to go head to the day job. Joy.